The music has been heavily inspired by 8 bit games and its retro cousins. They’re in a different culture, now gone to sleep. The adventurers, with their swords and scrolls and thieves’ tools should feel out of place. So there’s island-y, resort-y music with some electronic lofi to make up the bread and butter. Hot Springs City is an empty place with some future-tech and lonely people. Totally different from the rest of the savage island that doesn’t give a flip who you are and whether or not you die. It feels like a foreign abandoned theme park. I’ve really leaned into the “dilapidated elven resort” nature of the city. The city, Hot Springs City, is a totally different matter. The jungle has a hostile, oppressive atmosphere and the music supports that. This game of Hot Springs Island has been using those same tracks when marching around the island. The last big open table campaign used a lot of soundtracks from Darkest Dungeon (like this track) and spooky ambient music from Cryo Chamber on YouTube (like this track). I pretty much ran it like the previous version of Maze Rats, just with different character creation, and lower armor. Honestly, I don’t have a lot to say about how well the rules were after only one session. You can roll or choose literally everything about your character, which is so important to me. One player after said he really enjoyed the process. I’m starting out small with this one.Ĭharacter generation was a breeze. It’s a soft start to a big game, but it won’t be as intense with super-serious stakes and super-serious time limits as the Campaign of Skorne. The first session went down with three players. Having already married the superb Maze Rats and the illustrious Hot Springs Island together in this new ruleset of Maze Rats for Tabletop Adventure Game/NSR/OSR junkies like myself, the next campaign for the semester has started.
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